I've been studying game spaces my whole life. First as a competitive FPS player, then as a designer. Now, with 5+ years of professional level design experience across soulslike and open-world RPGs in UE5 and Unity, I get to build the kinds of spaces I've always wanted to play. I'm drawn to the challenge of making levels that guide without hand-holding, reward curiosity, and feel handcrafted even when they're not.
Contact Information:
Email: madison.shewmake@gmail.com
Specializations: Encounter Design, Player Flow, Environmental Storytelling, Soulslike Systems
Tools & Software: Unreal Engine 5, Unity, Blueprints, Visual Scripting, Adobe Photoshop, C#, C++, Milanote, Miro, Perforce, Git, GitHub, Trello, JIRA, ClickUp, Blender
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