I'm a competitive FPS veteran that turned into a passionate game developer that specializes in level design with 4 years of experience and a B.S. in Game Design from Full Sail University.
I'm skilled in every part of level design; from level layouts to full environment design with a focus in player experience and pacing. I have experience in linear level design and open-world design with narrative direction.
I have also taken many other roles on in the indie space including: lead game designer, gameplay programmer, UI/UX designer, and Technical Designer.
I have several years of experience in both Unity and Unreal Engine 5 as well as proficiency in scripting languages (C#, C++, and Blueprint scripting)
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